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Far Cry 6 tech analysis: AMD’s FSR Evolved

The new installment of Ubisoft’s Far Cry series is launching tomorrow on PC and consoles featuring a series of AMD FidelityFX technologies. We’re taking a look at the PC version where the two companies joined forces to bring technologies like hybrid raytraced reflections, raytraced shadows, AMD Fidelityfx super resolution (FSR), AMD Fidelityfx Contrast Adaptive Sharpening (CAS), widescreen support, and more.

this article might contain minor spoilers

There’s an optional HD textures pack which was used during these tests.

  • Test System:
  • CPU: Ryzen 9 5950X
  • Motherboard: Gigabyte Aorus Master X570
  • RAM: GSKILL Trident Z NEO 64GB
  • GPUs: Radeon 6900XT / 6600XT
  • Display: LG C9 55 OLED

Far Cry 6’s FSR implementation is remarkable, making it hard to distiguish between the native and upscaled images. There seems to be a heavy sharpening filter applied which actually makes the image look better with FSR turned on in most cases, the exception being the ocean which gets a checkerboard effect that can be somewhat distracting. Note that CAS will automatically be turned off when FSR is enabled.

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4K Native – Ultra Settings, DXR off, CAS off
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4K FSR Ultra Quality – Ultra Settings, DXR off, CAS off
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As you can see above the difference between FSR on and off is minimal. The sharpening applied does a great job of masking the loss in detail when upscaling from a lower resolution. Even more remarkable is the difference in performance.

FSR on vs off

There’s an impressive 90% increase in performance when turning FSR on, making the midrange Radeon 6600XT capable of running this game on the 4K LG OLED used for testing at 120hz at playable framerates. The RX 6600XT is incidentally one of the few GPUs currently widely available at not too scandalous prices.

LG C9 55 OLED
The Radeon 6600XT supports hdmi 2.1 which means it can drive this panel at 4K120hz

Moving on to DXR, the RX 6900XT was used to test this and the game was running at well over 60 FPS average on Ultra with DXR reflections and shadows turned on. To be honest, similarly to pretty much all current titles, the difference is minimal so you won’t be missing out if your GPU doesn’t support DXR (real-time ray tracing acceleration).

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DXR OFF
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DXR ON

Notice in the comparison above how the bottom image shows the palm trees which are off-screen accurately reflected in the puddle.

As for CAS I honestly couldn’t find any examples where it was evident. If you are running FSR (highly recommended) then CAS won’t be an option anyway.

HDR was unfortunately not available at the time of testing although the option is present in the color settings menu. Hopefully it will be enabled at launch.

As for the game itself, while this is by no means a review, it follows the same old Ubisoft formula. Lots of repetitive missions which all boil down to shooting a series of fairly dumb AI enemies. It’s a good bit of fun to explore the gorgeous world but personally I wouldn’t go out and buy the game unless you are a die-hard fan of the series. It is pretty to look at that’s for sure.


Disclaimer: This article is not sponsored by AMD or Ubisoft and the opinions herein are my own, but a review key of the game was provided by Ubisoft/AMD.

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